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How to Make an iPhone App: Part One 2009-03-08 10:26:20

Gain fame and fortune: become an iPhone app mogul Hackintosh Tools of the Trade: Dave Prochnow Love it or hate it, it's tough to argue about the success of the Hackintosh mini Me: Dave Prochnow Fi ...
Gain fame and fortune: become an iPhone app mogul
Image from so77.net Hackintosh Tools of the Trade: Dave Prochnow

Love it or hate it, it's tough to argue about the success of the Image from so77.netHackintosh mini Me:  Dave Prochnow

First things first, though; let's build a machine that's able to support the iPhone SDK app development environment. No, we aren't going to create the illegal kind of "Hackintosh," a non-Apple-branded Mac OS X clone computer -- rather, we are going to bundle the lowest-possible-cost Mac computer development platform. Be forewarned, this project will void your warranty.

My first attempt at creating an iPhone app dev system was housed on a 16GB CompactFlash media card. There are many sites that will guide you through this process. Unfortunately, this system wasn't stable enough to reliably code a major iPhone app.

My second attempt at creating an iPhone app dev system was a complete success. Furthermore, the investment (on my part) was minimal, because I already had many of the components on hand. Here is the complete laundry list for building your own Apple-based iPhone app dev system Apple-based from scratch.

Gain fame and fortune: become an iPhone app mogul

TIME: 6 hours
COST: $923.77 [Mac mini w/2GB RAM, 250GB HDD, keyboard, mouse, and monitor]
DIFFICULTY: easy

PARTS

How to Make an iPhone App: Part One

How to Make an iPhone App: Par...

Gain fame and fortune: become an iPhone app mogul Hackintosh Tools of the Trade: Dave Prochnow Lov...
How to Make an iPhone App: Part One

How to Make an iPhon...

Gain fame and fortune: become an iPhone app mogul Hackintosh Tools of the Trade: Dave Prochnow Lov...
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